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Clip it and go with this durable holster for iPhone 6 — n...

Today, 01:28 PM

Posted By x-bot in iDevice News

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This spring clip holster keeps your device clipped in tight, no matter the hustle and bustle. Just snap it to your belt, pants, or bag and pop in your device. The top spring clip is extremely tough and provides quick-release access when you need to answer a call, text or email. Yours today for only $14.95



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History of iPhone: Apple reinvents the phone

Today, 01:00 PM

Posted By x-bot in iDevice News

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On the eve of iPhone 6s, we're updating and expanding our history of iPhone series—starting with the one that started it all!

On January 9, 2007 Steve Jobs put sneaker to stage to give one of the most incredible keynote presentations of his life—a life filled with incredible keynote presentations—and in the history of consumer electronics. He said he would be introducing a wide-screen iPod with touch controls, a revolutionary mobile phone, and a breakthrough internet device. But it wasn't three products. It was one product. We got it, Steve. It was the iPhone.

It was rare enough for a company to revolutionize even one product category. Apple had already revolutionized two: Computers with the Mac and personal music players with the iPod. With the iPhone they'd be going for three.

First, he set up and knocked down the physical keyboard and the stylus, features that dominated the BlackBerry, Motorola, and Palm smartphones of the day. Then Jobs introduced the multitouch interface that let the iPhone smoothly pinch-to-zoom, the physics-based interactivity that included inertial scrolling and rubber banding, and the multitasking that let him move seamlessly from music to call to web to email and back.

They were technologies that would one day become commonplace across the industry but back then looked like science-fiction. From Apple:

iPhone is a revolutionary and magical product that is literally five years ahead of any other mobile phone. We are all born with the ultimate pointing device—our fingers—and iPhone uses them to create the most revolutionary user interface since the mouse.

Technology alone wasn't enough

The original iPhone, based on the P2 device of the Project Experience Purple (PEP) team, code named M68 and device number iPhone1,1, had a 3.5-inch LCD screen at 320x480 and 163ppi, a quad-band 2G EDGE data radio, 802.11b.g Wi-Fi, Bluetooth 2.0 EDR, and a 2 megapixel camera.

It was powered by an ARM-based 1176JZ(F)-S processor and PowerVR MBX Lite 3D graphics chip, manufactured by Samsung, with an 1400 mAh battery, and had 128MB of on-board RAM. Two NAND Flash-based storage tiers were available at launch: 4GB or 8GB.

The iPhone also included several sensors to enhance the experience, like an accelerometer that could automatically rotate the screen to match device orientation, a proximity sensor that could automatically turn off the screen when close to the face, and an ambient light sensor that could automatically adjust brightness.

And it could also be charged—and importantly, synced to iTunes—by the same 30-pin Dock connector as Apple's already exceedingly popular iPod.

What the original iPhone didn't have was CDMA and EVDO rev A network compatibly. That meant it couldn't work on two of the U.S.' big four carriers, Verizon and Sprint. Not that it mattered; the original iPhone was exclusive to AT&T.

It also lacked GPS, or support for faster 3G UTMS/HSPA data speeds. In addition to no hardware keyboard or stylus, the iPhone also didn't have a removable, user-replaceable battery or SD card support. None of that pleased existing power users of the time. Nor did the absence of an exposed file system, copy and paste or any form of advanced text editing, and, critically to many, support for third party apps. Likewise, since the iPhone had a real web browser instead of a WAP browser, which was required to display carrier-based multimedia messages, the original iPhone didn't support MMS either.

All of this was wrapped in bead-blasted aluminum with a black plastic band around the back to allow for RF transparency.

Then there was the price. The iPhone debuted at $499 for the 4GB and $599 for the 8GB model on-contract. Those prices weren't unheard of at the time—early Motorola RAZR flip phones were incredibly expensive as well—but it meant Apple couldn't penetrate the mainstream market.

Race to launch

Macworld wasn't a finish line, it was a shot from the starting pistol. Jony Ive, Richard Howarth, and the industrial design teams' work had largely been completed already but hardware engineering still faced challenges. Steve Jobs scratched the pre-release iPhone screen with the keys in his pocket, he asked the team to come up with a better solution. They turned to Corning, which had invented a new, chemically hardened material, but had yet to find a commercial application for it. The team spun on a dime and got Gorilla Glass onto the iPhone.

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The software team, under the auspices of Scott Forstall, was still racing as well. Greg Christie, Bas Ording, Mike Matas and others had been working on the human interface and interactivity for a long time already, but things were still being tweaked. Split screen for email, for example, got pulled after Jobs felt it was too crowded on the small screen.

Likewise Henri Lamiraux's software engineering and frameworks team, including Nitin Ganatra's native apps team, and Richard' Williamson's mobile web team. They had to make sure all the apps and all the features performed not only reliably but delightfully.

They'd already gotten a relatively full version of Safari, based on the same WebKit rendering engine developed by Don Melton and team for the Mac, up and running and taken Google's location data and created the best mobile Maps implementation ever seen on mobile, but they ended adding a YouTube app as well.

On June 6, 2007 Steve Jobs again took to the stage at Moscone West, this time for Apple's Worldwide Developer Conference. He announced web 2.0 apps as the development platform but also announced something more: the launch date.

June 29, 2007

Lineups formed at Apple Stores, especially flagship stores like the glass cube in New York City. It was an event. The novelty and experience were so good, many people simply didn't care about missing features or high price tags. Walt Mossberg and Katherine Boehret, writing for The Wall Street Journal:

Our verdict is that, despite some flaws and feature omissions, the iPhone is, on balance, a beautiful and breakthrough handheld computer. Its software, especially, sets a new bar for the smart-phone industry, and its clever finger-touch interface, which dispenses with a stylus and most buttons, works well, though it sometimes adds steps to common functions.

Ryan Block, writing for Engadget:

It's easy to see the device is extraordinarily simple to use for such a full-featured phone and media player. Apple makes creating the spartan, simplified UI look oh so easy -- but we know it's not, and the devil's always in the details when it comes to portables. To date no one's made a phone that does so much with so little, and despite the numerous foibles of the iPhone's gesture-based touchscreen interface, the learning curve is surprisingly low. It's totally clear that with the iPhone, Apple raised the bar not only for the cellphone, but for portable media players and multifunction convergence devices in general.

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The price, however, kept it from getting into as many hands and lives as Apple wanted. So, at the September 5, 2007 "The Beat Goes On" music event, Steve Jobs not only introduced the first iPod touch, he announced they were dropping the 4GB iPhone entirely, and dropping the price of the 8GB iPhone to $399. From Apple:

The surveys are in and iPhone customer satisfaction scores are higher than we've ever seen for any Apple product. We've clearly got a breakthrough product and we want to make it affordable for even more customers as we enter this holiday season.

On February 5, 2008, Greg Joswiack, vice president of Worldwide iPod and iPhone Product Marketing, announced a 16GB model. From Apple:

For some users, there's never enough memory. Now people can enjoy even more of their music, photos and videos on the most revolutionary mobile phone and best Wi-Fi mobile device in the world.

There was still no subsidized price, even on contract, but there was movement.

Competitive contempt

The vast majority of smartphones back in 2007 had hardware keyboards and, if they touch screens at all, those screens were almost all resistive and came with a stylus pen to aid in usability. Mobile apps were inconsistent and the mobile web was pretty much limited to WAP browsers.

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While the iPhone certainly wasn't universally adored, the entrenched incumbents in the smartphone space were some of its harshest critics. That was, after all, their jobs.

Ed Coligan, former CEO of Palm:

We've learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They're not going to just walk in.

Mike Lazaridis, former CEO of RIM (now BlackBerry):

Talk -- all I'm [hearing] is talk about [the iPhone's chances in Enterprise]. I think it's important that we put this thing in perspective. [...] Apple's design-centric approach [will] ultimately limit its appeal by sacrificing needed enterprise functionality. I think over-focus on one blinds you to the value of the other. [...] Apple's approach produced devices that inevitably sacrificed advanced features for aesthetics.

Steve Ballmer, former CEO of Microsoft:

You can get a Motorola Q for $99. [...] [Apple] will have the most expensive phone, by far, in the marketplace. There's no chance that the iPhone is going to get any significant market share. No chance.

It was a very different world in 2007. Phone were just beginning to hit usable data speeds but bandwidth was still limited and expensive. The appeal of smartphones was also limited primarily to early adopters and enterprise, and hadn't yet approached mainstream adoption.

Palm and BlackBerry were both wrong. Smartphones would give way to pocket computers and "PC guys"—if they worked for Apple—were absolutely the ones to figure it out. And for consumers, the interface is the feature, so by tackling interface Apple was beginning to make those pocket computers accessible to everyone.

Microsoft, however, was at least half right. The iPhone was too expensive. That was, however, something Apple could and would change.

Google, an original iPhone launch partner, was both more perceptive, and more agile. They'd already bought Danger, the next generation phone platform created by Sidekick mastermind — and former Apple employee — Andy Rubin. They'd originally focused on making a Windows Mobile/BlackBerry-style competitor, determined to make sure Microsoft could never dominate the market and cut them out of the mobile future they so clearly recognized would be the next big thing.

Google's then-CEO, Eric Schmidt was on Apple's Board of Director's—and on stage for the iPhone event. He hadn't told Rubin what Apple was doing, however, or that Google would be giving the iPhone Maps and YouTube. Rubin was shocked. Collectively they realized Microsoft might not dominate mobile at all. Apple might. So, much to their credit, they spun around and refocused Android at the iPhone.

One year later

Apple discontinued the original iPhone in June of 2008. By then total sales had reached over 6 million units. And that was on four carriers in four countries. The impact of the iPhone, however, was felt far beyond those numbers or borders. And it was just beginning...



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And our #SwitchToiPhone contest winner is...!

Today, 11:00 AM

Posted By x-bot in iDevice News

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Apple's not getting out of the phone business any time soon and that means, barring alien invasion or machine uprising, there'll be new iPhones as early as next month. It also means, if you don't currently own one, there's never been a better time to #SwitchToiPhone. And to help make it even easier for you, we decided to run another contest to give one away!

We asked you to send a tweet with the hashtag #SwitchToiPhone, letting us know why you wanted to be chosen as the winner of a $500 U.S. Apple Store gift certificate. There were a ton of responses! It's time now to see who the lucky winner is!

Congratulations @Leolyon99! Your tweet was chosen as the winning entry.

Hey @iMore I want to #SwitchToiPhone So I can give moms her 1st ever iPhone

— Leo99 (@Leolyon99) August 16, 2015

We'll be in touch soon to get that squared away for you. Thanks for entering everyone!

And if you didn't win, don't be down! We'll be doing an even bigger #SwitchToiPhone give away really, really soon!



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The next Apple TV set-top box will reportedly cost betwee...

Yesterday, 08:06 PM

Posted By x-bot in iDevice News

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The rumors about Apple's next hardware version of its Apple TV set-top box continue to hit the Internet. The latest report claims that Apple will price the fourth-generation version of Apple TV at between $149 and $199, which is well above the current version's price of $69. The report adds that the new version will go on sale in October.

According to 9to5Mac:

As the new box will be considerably more expensive than popular alternatives from Roku, Google and Amazon, Apple plans to keep the $69 third-generation device for sale as an entry level model within the Apple TV product line. The new Apple TV 4 will be very similar to the current model in appearance, but it will be thicker and slightly wider, sources say.

Previous rumors claim that the new Apple TV will have an A8 system-on-a-chip inside, along with a new remote control with a built-in touchpad and motion control, and the box may also get a revamped user interface. The new Apple TV is rumored to be revealed at Apple's press event on September 9. along with the company's new iPhone models.

Source: 9to5Mac



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Pac-Man 256: Score 10,000 or more with these tips, tricks...

Yesterday, 04:00 PM

Posted By x-bot in iDevice News
<div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p><a href='http://www.imore.com...d-power-chains'title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large_wm_blw/public/field/image/2015/08/pac-man-256-game-guide.jpg?itok=ZYSdRBlx' /></a></p> <p>Like most of the tech world, I've been obsessed with Pac-Man 256 over the past week. Its colorful throwback graphics, delightful gameplay mechanics, and ridiculously fun power-ups keep you chomping for bits long after the novelty of a traditional Pac-Man game might have worn off. If you're having trouble beating your friends' scores or want some extra help to get you over the 5,000 or 10,000 mark, here are some of my best tips, tricks, and bit-chaining advice to get you on your way.</p> <h2>1. If you like the game, buy unlimited credits</h2> <p>Let's get this out of the way first: If you want to get good at the game and get the best power-ups, you're going to need to play it a lot. A whole lot. And while Pac-Man 256 is free to play, you only get a limited number of credits to play with every few hours.</p> <p><a href='http://www.imore.com/pac-man-256-score-10000-or-more-these-tips-tricks-and-power-chains' title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/08/pac-man-credits-buy.jpg?itok=Mn0otkCU' /></a></p> <p>If you want to beat your friends and have a lot of fun, skip the $1 credit boost and go straight for the $8 unlimited credits in-app purchase. It's worth it, you'll have a lot more fun, and you won't get the same awful frustrated feeling when you run out of lives.</p> <h2>2. Know your Pac-Man</h2> <p>Pac-Man 256 is, at its heart, a Pac-Man game. The creators of <a href="http://www.imore.com/crossy-road-tips-hints-cheats">Crossy Road</a> teamed up with Bandai Namco to create this 21st-century Pac-Man reboot, and the result is a maze with all of the fun, frustration, and play mechanics of a Pac-Man game—as well as a few signature Crossy Road delights.</p> <p>Just as in the original, you play Pac-Man, the titular pixel-muncher, attempting to wind your way through a maze and eat as many white Pac-dots as you can find to up your score.</p> <p>But there are a few quirks that separate it from your average Pac-Man experience. The title—and those ominous munching numbers at the bottom of the screen—are nods to an infamous glitch in the 256th level of Pac-Man, wherein a coding error caused the entire screen to slowly fill up with nonsense characters and crash the game.</p> <p>In good fun, Bandai Namco has brought this conceit back for Pac-Man 256—but instead of an outright crash, the "glitch" has been retooled as a time-eating monster. Dawdle too long at the bottom of your screen, and those colorfully-bizarre numbers will swallow your Pac-Man whole, ending the game.</p> <p>Lucky for you, unlike a traditional Pac-Man game, this iteration endlessly scrolls upward: So you can escape the glitch as long as you can keep a forward bit-munching momentum.</p> <p>You'll have some resistance in your desire to score points, of course: Stopping you from a freewheeling career in eating Pac-dots are seven ghosts: Blinky (red), Pinky (pink), Spunky (grey), Clyde (orange), Inky (teal), Sue (purple), Funky (green), and a new, 256-inspired ghost named Glitchy (who appears as a series of glitch-numbers followed by one of the ghost colors).</p> <p>But Pac-Man 256 isn't sending you out to glitch-and-ghost minefields to die in a blast of pixelated glory unaided: You'll get some delightful powerups, point multipliers, and pixelated coins to aid you on your journey.</p> <h2>3. Know your ghosts</h2> <p>The best way to avoid Pac-Man's ghosts and climb ever upwards is to know how to beat them. Each of the ghosts has a unique and rather strange way of traversing the maze:</p> <p><a href='http://www.imore.com/pac-man-256-score-10000-or-more-these-tips-tricks-and-power-chains' title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/08/pac-man-ghosts.jpg?itok=sU17irpw' /></a></p> <ul><li><strong>Inky (teal):</strong> Inky is the simplest (and the first) ghost you'll likely meet in Pac-Man 256: It follows a strict square-or-rectangular path through the maze, and won't follow you. Get in the ghost's way, however, and it will explode your Pac-Man without much thought.</li> <li><strong>Clyde (orange):</strong> Like Inky, Clyde follows a strict path and doesn't much care for chasing you through the maze. Clyde's set path tends to be more winding, however, and involves several turns.</li> <li><strong>Pinky (pink):</strong> Starts off stationary at one end of a maze lane, ever-searching. If you munch into Pinky's lane, the ghost will come racing down that stretch at 120-percent speed. Once Pinky goes the entire distance of a lane, it will again start searching for you; if it can still see you in an adjacent lane, it will again run down that lane. You can avoid Pinky by either not crossing or going down lanes that Pinky's guarding, or by running quickly across the lane and getting out of Pinky's vision.</li> <li><strong>Spunky (grey):</strong> Starts the game off sleeping in a corner; if you get within five white Pac-dots of the ghost, it will wake and then chase you for five seconds or so; if it can't catch you, Spunky will go back to sleep. Keep moving and don't get yourself trapped in the maze, and you should be able to avoid Spunky with no problems.</li> <li><strong>Sue (purple):</strong> Sue always has two Sue buddies, and moves slowly (around 60 percent move speed) in one horizontal lane within the maze. Stay out of the three Sue ghosts's way, and you'll avoid being eaten by them.</li> <li><strong>Funky (green):</strong> Funky, like Sue, travels in a group and is trapped to a single horizontal lane; unlike Sue, Funky comes in a group of four, and travels at full movement speed. But the same principle of avoidance and dodging applies here. </li> <li><strong>Blinky (red):</strong> Starts appearing around the 3000-point mark, and will wind its way through the maze targeting you. Blinky will destroy you eventually if you give it the chance, so you need to either eat him first or send him to his death in the glitch void.</li> <li><strong>Glitchy (glitch):</strong> The weirdest of the ghosts, Glitchy has... well... a problem: It glitches in and out of existence. Glitchy appears in a swarm of glitch numbers. In swarm-form, the ghost is actually harmless, and you can munch through it with no concern; once it transforms into a colored ghost, however, it will follow you much like Blinky... until it glitches out of existence again a few seconds later.</li> </ul><p>Unlike your average Pac-Man game, there's no limit to the number of each ghost type that can be on the board—you could run into a section with three Blinkys, two Clydes, an Inky, and a set of Funkys.</p> <h2>4. Use your power-ups and fruits to your advantage</h2> <p>If you're looking at that list of ghosts from the last slide and going "Gee, that's a lot of ghosts and I'm only one little Pac-Man," I feel for you, buddy. And so do the game designers: You'll get a lot of weapon power-ups at your disposal to dispatch with them.</p> <p>There are 21 power-ups in the game, and all are earned strictly by eating Pac-dots. You can't buy them, find them, or otherwise cheat your way into having them: Like all good things, these power-ups come with time—and bit-chains munched.</p> <h3>Power-up types</h3> <p>You'll start with the age-old Pac-Man power-up: a Power Pellet, which appears in the maze like an oversized white dot. Munching a power pellet will turn all the ghosts blue, and give you the power to destroy them from the map by eating them. Unlike typical Pac-Man, once eaten, ghost don't respawn from a box; instead, they'll re-appear upwards on the map.</p> <p>You'll also get the first of many very cool power-ups: the Laser. This does exactly what it sounds like when you pick it up—it shoots a laser out of Pac-Man's mouth straight down any maze corridor you turn into. It's one of my favorites. The Laser starts as a 5-second power-up, but you can increase its power and points-per-ghost-vanquished with coins. (More on that later.)</p> <p>As you play, you'll uncover a bunch of other great power-ups—some more awesome than others. You can only ever have three active power-ups (plus the Power Pellet) in the maze at a time, so choose wisely. (My current favorite lineup: Optics, Pyro, and Boom.)</p> <p>Here are the various "active attack" power-ups:</p> <ul><li><strong>Freeze:</strong> Slows all ghost movement for a certain amount of time to allow you to dodge through the maze.</li> <li><strong>Bomb:</strong> Touch a ghost, and you'll trigger an explosion that will take out all ghosts in a three-dot radius.</li> <li><strong>Giant:</strong> Turns you into a giant rolling Pac-Man that can squish all enemies.</li> <li><strong>Fire</strong>: You turn into a flame ball, and set fire to every path you take.</li> <li><strong>Pyro</strong>: Fire's big brother. Flames appear in every path you take, but also spread out one or two dots to adjacent lanes.</li> <li><strong>Optics</strong>: A better version of Laser, and my favorite power-up in the game. Optics gives you lasers that go the length of a lane then bend around one corner, letting you sneak-attack ghosts nearby. </li> <li><strong>Boom</strong>: Not only do you get a massive bomb after a certain time period, but any time a ghost runs into you until that point, they'll get exploded, too.</li> </ul><p>Here are the "passive attack" power-ups (they do the ghost-killing for you):</p> <ul><li><strong>Tornado:</strong> You summon a tornado that randomly chases ghosts through the maze for a set time period.</li> <li><strong>Stealth</strong>: For a set period, ghosts can't see you and you can roll right through them.</li> <li><strong>Trap</strong>: Five or so traps spring up around you in the maze, killing ghosts who run across them.</li> <li><strong>Pac-Men</strong>: You'll get a few clones, all of which go and attack ghosts.</li> <li><strong>Twinado</strong>: Like Tornado, but there are now two of them. Double the trouble.</li> </ul><p>And here are the "get you more points" power-ups:</p> <ul><li><strong>Magnet</strong>: Fruit and coins within a three-dot radius get automatically absorbed by Pac-Man, no eating necessary.</li> <li><strong>Shatter</strong>: Five or so stalacmites appear on the board, which you can shatter for bonus points. Ghosts also get slowed and frozen.</li> <li><strong>Regen</strong>: If you eat this power-up, any Pac-dots you consume will automatically regenerate.</li> </ul><h3>Fruits and coins</h3> <p>In the maze, you'll see two other items you can eat along the way: fruit, which gives you a point multiplier for a limited time period; and coins, which help you upgrade your weapons.</p> <p>There are five fruits in the game, each with a different multiplier: <strong>Cherries (2x)</strong>, <strong>Apples (3x)</strong>, <strong>Strawberries (4x)</strong>, <strong>Oranges (5x)</strong>, and <strong>Melons (6x)</strong>. All of these are good, but if you have to choose which to pick up and which to skip, keep your eyes out for Strawberries, Oranges, and Melons.</p> <p>Picking up coins is the only way you'll upgrade your power-ups (so they last longer and score you more points per ghost kill), but coins also don't get you any points. If you're going for a points run, you'll want to avoid coins; if you're trying to upgrade your weapons, you want to pick up nothing but coins on a run. (Coins, incidentally, are also one of the few in-app purchase items you can acquire: you can double your coins for $5, or you can watch an ad to get a chance at more coins.)</p> <h2>5. ABCP: Always Be Chasing Power-ups (for lots of points)</h2> <p>If you want to be the envy of your Game Center friends list, this is the way to do it. You want to traverse the maze with one goal, and one goal only: Get to the next power-up on the screen.</p> <p>This works best when you have a load-out of three active attack power-ups. When you pick up a power-up, you're protected from ghosts; your goal should then be to run up the maze until you can find the next power-up, and get as close to it as possible before time runs out.</p> <p><a href='http://www.imore.com/pac-man-256-score-10000-or-more-these-tips-tricks-and-power-chains' title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/08/pac-man-get-points.jpg?itok=s4g_ELK1' /></a></p> <p>When you eat a power-up, any "other" power-up shows up on the screen as a white Pac-dot diamond: This is what you should be looking for. As soon as the previous power-up expires and you see the diamond turn back into an icon, eat it to turn on the new power-up. (On rare occasions, you may be lucky enough to find two in a row of the same power-up; in that case, you'll see the icon for that power-up immediately instead of a white diamond.)</p> <p>What power-ups you choose are ultimately up to you, but I've had great success with Optics, Boom, and Pyro (or their lower-level cousins Laser, Bomb, and Flame).</p> <p>Do not fall into the trap of eating Pac-dots horizontally—even if it means you get to eat a few ghosts. If you absolutely have to move horizontally to advance forward, do it, but otherwise, focus on vertical movement and don't get distracted by fruits, coins, or ghost-eating possibilities.</p> <h2>6. Look ahead and have an escape plan</h2> <p>As you traverse the maze, you'll want to look upwards to see what kinds of ghosts you're going to be encountering. Some can be easily avoided; others, like Blinky, will need to be killed with a power-up or led into the glitch. (More on that trick later.)</p> <p>You can also look ahead to avoid accidentally running yourself into a corner. And remember: If you run up the edges of the screen, you may see a group of arrows pointing a corridor off-maze; that loops you back around to the opposite side and can be useful in avoiding ghosts. (When you pop back into the maze, you're also briefly invulnerable from any ghosts in that immediate vicinity.)</p> <h2>7. Earn more power-ups by chaining your Pac-dots</h2> <p>If you want some of the big-daddy power-ups like Optics and Pyro, you need to collect Pac-dots, not points. There are a couple of good ways of doing this.</p> <p>My personal favorite (and how I got all my power-ups) is eating as many dots as possible at the very beginning of the game. The glitch starts five seconds in, so you have a brief period of time to munch along the very bottom of the maze, collecting Pac-dots, and you'll likely only have one or two ghosts to avoid. Collecting Pac-dots gets a lot harder the further up the maze you go, so getting as many as you can at the beginning is crucial.</p> <p>Additionally, in this variation of Pac-Man, you have two lives: When you die the first time, the board is wiped of ghosts and the glitch resets. That often gives you an entire blank screen of Pac-dots and power-ups with which to gorge yourself on.</p> <h2>8. Earn more coins by completing missions</h2> <p>If you're finding coin collection to be exceedingly slow going, you can get more power-up juice in a variety of different ways.</p> <p><a href='http://www.imore.com/pac-man-256-score-10000-or-more-these-tips-tricks-and-power-chains' title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/08/pac-man-missions.jpg?itok=LHgd17DE' /></a></p> <p>If in-app purchasing and watching 30-second ad videos aren't your jam, you can win coin groupings by completing missions; you'll get these during the game over screen, above the settings buttons and miscellany. Missions can range from "Kill 30 ghosts" to "Deploy bombs 5 times", and once you've finished them, you'll get a little play button during the game over screen that lets you roll a chance die for money. You have a chance of getting 16, 32, 64, 128, or 256 coins every time you complete a mission, so the more missions you can complete, the better.</p> <h2>9. Let the glitch be your friend and rid you of ghosts</h2> <p>If you have a Pinky or a Blinky that just won't get off your back, you can use the glitch to your advantage and send them into the great black beyond.</p> <p>As long as the glitch only partially obscures paths, it's safe to travel into—though your screen will start shaking and Pac-Man moves a little slower. You can use this to get ghosts to follow you down screen, then cut across horizontally and flee the glitch while they get swallowed up. You won't get any points for their demise, but you'll at least get them off your back.</p> <h2>10. How to get the 256-chain combo</h2> <p>If you eat 256 consecutive Pac-dots, you'll clear the entire board of ghosts and get their points (and a point bonus). It's a really fun way to start off a run, and pretty easy to do if you begin at the start of the board.</p> <p>Start by going to the middle left and eating down the side of the screen, going around, then going up the long right vertical. From there, look for squares, long horizontal lanes, and other areas where you can collect as many consecutive dots as possible without running into a ghost. Completing a 256 chain is a lot harder as you get further up into the maze, so it's best to start at the very beginning.</p> <p>I've also had decent luck with making a 256 chain immediately after your first death in-game, when the board's been cleared of glitches and ghosts.</p> <h2>11. Get to the settings screen by getting exploded</h2> <p>Can't find the settings screen? Weirdly enough, you can only get to it—and its sound controls—after you die, on the Game Over screen. If you want to turn off the music and sound effects, start a new game, and immediately run into the first ghost you see.</p> <h2>12: Upgrade power-ups at the end of a gaming session</h2> <p>Your power-ups take actual time to upgrade when you spend coins on them, and will be unavailable while they're pumped up. As such, if you're planning on spending a bunch of coins to take your Laser to the next level, make sure you do it at the end of a gaming session, so that they can upgrade when you <em>don't</em> need them to defeat that one ghost.</p> <p><a href='http://www.imore.com/pac-man-256-score-10000-or-more-these-tips-tricks-and-power-chains' title="Pac-Man 256: Score 10,000 or more with these tips, tricks, and power chains"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/08/pac-man-upgrade.jpg?itok=BkNP5zrt' /></a></p> <p>(Alternatively, you can turn your iPhone's clock forward if you're <em>really</em> impatient, but end of a gaming session works just as well.)</p> <h2>Your tips?</h2> <p>Those are my favorite tips for getting the most out of Pac-Man 256. Do you guys like the game? Have any tricks you're finding successful for navigating your way through the pixelated maze? Let us know in the comments.</p> </div></div></div><br clear='all'/><br/><br/><a href="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/1/rc.htm" rel="nofollow"><img src="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/1/rc.img" border="0"/></a><br/><br/><a href="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/2/rc.htm" rel="nofollow"><img src="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/2/rc.img" border="0"/></a><br/><br/><a href="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/3/rc.htm" rel="nofollow"><img src="http://rc.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/rc/3/rc.img" border="0"/></a><br/><br/><a href="http://da.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/a2.htm"><img src="http://da.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/238384966492/u/49/f/616881/c/33998/s/496abb8b/sc/23/a2t.img" border="0"/><img width='1' height='1' src='http://tipb.com.feedsportal.com/c/33998/f/616881/s/496abb8b/sc/23/mf.gif' border='0'/><img src="http://feeds.feedburner.com/~r/TheIphoneBlog/~4/zdMx3S4Gshg" height="1" width="1" alt=""/>

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Textured kickstand cases for iPhone 6 Plus are 67% off today

Yesterday, 03:16 PM

Posted By x-bot in iDevice News

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Add grip and great protection to your iPhone 6 Plus with these slim hard cases from Amzer! The back sports a fold out kickstand for easy hands-free viewing, too. Available in black or white today for only $4.95



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iMore show 473: Hey siri, give us a hint!

Yesterday, 01:00 PM

Posted By x-bot in iDevice News

The iMore show brings you everything you need to know about the week in iPhone, iPad, Mac, and Apple! On this episode — iPhone event invites are out and Siri's teasing September 9. Tim Cook emails Jim Cramer and Ian Rogers leaves Apple Music. Ad blockers redux redux, iPhone 6s rumors, Apple TV rumors, and your questions answered! With Serenity Caldwell, Georgia Dow, Rene Ritchie, and special guest Jason Snell.

Support the iMore show: Get $500 of cloud infrastructure by visiting softlayer.com/Podcast. For a free 10-day trial, visit lynda.com/imore. Visit redhat.com to see how they can help your enterprise with application development, storage and cloud computing.

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Drake's manager denies Apple forced Tidal to block hi...

29 Aug 2015

Posted By x-bot in iDevice News

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The popular music artist Drake, who signed an exclusive deal with Apple Music earlier this year, had his streaming performance for a charity concert blocked by the Tidal service on Friday night. Tidal claims Apple forced them to block Drake's set, but his manager says he made the decision.

Drake sang a couple of songs at Lil Wayne's Lil WeezyAna Fest in New Orleans Friday night, which supports Tha Carter Fund, an organization that helps kids that were affected by Hurricane Katrina 10 years ago. According to Page Six:

Lawyers were called in because the event was being streamed live via Tidal — and Drake has an exclusive deal with Apple Music said to be worth up to $19 million. Sources say the tech giant threatened to sue for $20 million if Drake appeared, or if his music was streamed live, on Tidal.

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In the end, Drake's performance at the concert was indeed blocked by Tidal's service. Instead, the livestream posted the following message: "Apple is interfering with artistry and will not allow this artist to stream. Sorry for Big Brother's inconvenience."

However, BuzzFeed got a hold of Drake's manager, who flat out denied any involvement by Apple in the incident:

""The decision to not have Drake participate in the Tidal steam has nothing to do with Apple or Drake's deal," Drake's manager Future the Prince told BuzzFeed News. "Point blank, 100%. I made a business decision. Apple doesn't have the power to stop us from being part of a live stream. The only people that have the power to do that are Cash Money and Universal, and they're our partners."

Future added that he felt Tidal tried to use their decision and "spin it in their favor as a publicity stunt". It would seem that these two rival streaming music services are definitely at odds with each other at this point

Source: Page Six, BuzzFeed



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Mobile Nations Weekly: Sticky S Pens, an iPhone 6s event,...

29 Aug 2015

Posted By x-bot in iDevice News

Sure, next week is IFA 2015, but that doesn't mean we can't have news now!

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We're still putting the Samsung Galaxy Note 5 through its paces, but we got one surprise this week: if you put the stylus in backwards, it sticks and will probably break your phone when you try to pull it out (if you can). So don't do that. Apple also announced the date for the anticipated iPhone 6s launch event, more photos of the BlackBerry Venice Android slider leaked out, as did the Lumia 950 and Lumia 950 XL and their Continuum dock.

It's time for Mobile Nations Weekly!

Take the State of the Mobile Nations Phones and Carriers Survey for your chance to win $600 towards a new iPhone of your choice! Take the State of the Mobile Nations Phones and Carriers Survey for your chance to win $600 towards a new iPhone of your choice!

iMore — iPhone 6s Watch, Day 208

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Invitations have gone out for Apple's annual iPhone event, and that means come September 9, 2015, we should be getting our first looks at the next-generation iPhone 6s, iPhone 6s Plus, and Apple TV. Oh, and iOS 9 and watchOS 2 as well. It's going to be a big show this year. How big? Just ask Siri for a hint.

Android Central — A brief moment of panic

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Things got a little exciting last week as we all discovered that the combination of the Galaxy Note 5's design and a little user error could well end with the S Pen being stuck inside the phone, or broken, or both. So please, folks. Don't put your S Pen back in the phone backward. That crisis died out pretty quickly, though, so we have a feeling folks got the message loud and clear.

CrackBerry — Slider from the left, slider from the right

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This week, we saw BlackBerry CEO John Chen take the stage at the Churchill Club for a candid discussion on how things are going at BlackBerry plus, the BlackBerry Venice slider appeared in some fresh images which show off the device from nearly all angles. In other news, BlackBerry announced a new WatchDox app for BlackBerry 10 Enterprise customers, closing off the question of how they would integrate the service into BlackBerry 10 devices.

Windows Central — New Lumias cometh

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Those yearning for new flagship Windows Phones received some nice surprises this week with new renders and another alleged photo. The Lumia phones – codenamed Cityman and Talkman – are expected to be announced in October and so far, audience reaction to the designs is mixed at best. Indeed, in our currently ongoing poll 1/3 flat out think the new Lumias don't look so hot. Will people change when the phones hit shelves in November? Time will tell.

Windows Insiders received a new build of the Windows 10 desktop OS. Build 10532 hit computers this week bringing along with it some menu UI and Microsoft Edge improvements. Speaking of Windows 10, the OS is now installed on more than 75 million computers and should surpass the OS X install base sometime in September.

Kicked

This week on Kicked we look at chewable coffee cubes, along with a reinvented axe, a GoPro stabilizer, and more! Plus, Drew and Patrick reminisce about an old Canadian heavy metal band while trying to avoid a YouTube copyright strike.

For the coolest crowd funding projects you need to know about (along with a few weekly antics) be sure to subscribe to the Kicked TV YouTube Channel and follow us on social media. We're active on Twitter, Facebook and of course Instagram.

Connectedly

This week on Connectedly, we looked at reasons why you should and shouldn't buy the new Samsung Note 5. We also show you a new wireless home monitoring camera that has been getting a lot of attention. We showed you how to make your own motion-sensing monitoring system using an old Android device. Valve stems that alert you of low tire pressure, bicycle lights that you can lock up, and a new product that turns your older car into a smart connected one.



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Comic: Siri is More Human Than Human

29 Aug 2015

Posted By x-bot in iDevice News

Happy Saturday, iMore! Because Rich is awesome, he's letting us run some of his Mac-themed comics from the Diesel Sweeties archive on weekends. Bonus comics, woo! We hope you enjoy.

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Read more comics from the Pixel Project on iMore.com.



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